The cards are made of typical thick card stock commonly used in card games and the illustrations are minimal.
Emphasis is put on colors and letters. Second, deal out to each player 5 cards, face-down.
Third, place the deck of cards in the middle of the playing area. This is the draw deck. Leave enough room next to it for a discard pile.
The game is played in turns with no set of turns or rounds in a single game. On their turn, the player can play one card from their hand and then draw another card from the draw deck to replace it, or they can simply discard a card and draw another. If the player discards a card during step 1, their turn is over and they immediately go to step 2.
These cards come in 4 different colors and represent any letter the player likes other than the Letter cards already showing. The only restriction for the Wild card is that it can only be played on an opponent if they have 4 or less Letter cards showing.
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All discarded Letter cards and the Action card used are sent to the discard pile. The player now goes to step 2. The same restrictions regarding Letter card placement apply. Note that Wild cards can represent any Letter, but the color on the Wild card is used when moving or discarding specific color types. Once the player is done, they draw a new card from the draw deck to bring their hand back up to 5 cards. Optionally, the player can simply discard any card they have in their hand and then draw another one from the deck.
The player now checks to see if they have been eliminated from the game.
If the player is eliminated, all the cards in their hand and any Letter cards that are in front of them are sent to the discard pile. Maybe even swear.
If they are not eliminated, their turn is over and the next player in turn order sequence now goes. Say Uncle is a very straight forward and somewhat chaotic game of luck and timing.
Taken as a whole, I doubt very much the Gamer Geeks will show any interest in it. The Parent and Child Geeks should both endorse it. There is nothing in the game to suggest it will automatically get rejected. All three are important to the Parent and the Child Geeks. What will be the determining factor is how much fun they have. If the cards are going to be as random as I think they will be, both the Parent and the Child Geeks might become exasperated and start to lose interest.
Teaching Say Uncle is not difficult and should only take you about Say uncle game to 5 minutes. Players will need to know how to read and how to spell, but only at a first and second grade level. Child Geeks who cannot yet read can easily play this game with a partner. After teaching Say Uncle to my two oldest Child Geeks, I asked them their thoughts on the game so far.
Should be simple to play. I can play this! My 6-year-old is correct. I also made sure he could identify and tell me the difference between the two action card types. The Child Geeks were mixed when it came to their final approval of the game.
For the most part, all the Child Geeks understood how the game was played and played it to the best of their ability.
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It was the lack of being able to play well that got them frustrated, however. This happened rarely, mind you, but it left a rather negative impression on the individual players who were unfortunate enough to have to discard and draw several times in a row or were unable to address any Letter cards played to them.
It would appear that their love of the game was totally based on their ability to play the game with the other players. As a result, some of the Child Geeks had almost nothing to say that was positive, while others basked in their glorious victories and highly praised the game.
A 3-player game with my oldest little geek and the grandma geek — I was being ganged up on…. Unlike the Child Geeks, the Parent Geeks understood why this was happening and adjusted their Say uncle game accordingly. None of the Parent Geeks felt that the random card draws were overly negative or caused the game to fail. They found the end of the game to be rather unimpressive when only 2 players were left, which most often just resulted in a quick and somewhat one-sided beat down.
Overall, however, they found the game to be a good one to play with their family and voted to approve it.
At a peer level, Say Uncle failed to impress. The Gamer Geeks thought the game was a silly one, but did recognize that it required some logical thinking when it came to hand management.
Never with the Gamer Geeks. Oh, goodness no. The game was rejected by the elitists. The game does suffer from lack of excitement at times when players are forced to discard and draw new cards.
When they do, and since there are only 2 players left, it just becomes a punching match where each player exchanges blows. The ending of the game can be a bit anticlimactic as a result. The game also feels a bit longer than necessary for those who are eliminated early, but rarely overstays its welcome. This game was given to Father Geek as a review copy. Father Geek was not paid, bribed, wined, dined, or threatened in vain hopes of influencing this review.
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Such is the statuesque and legendary integrity of Father Geek. Hi, I bought this game and I have lots of fun playing with my. If so, that means I can have 4 wild cards in front of me, would that be ok? Do they remain on the table and can be used to eliminate other players using MOVE cards?
Or they have to go on the discarded pile? I suggest you leave the cards if you want a more competitive and faster game.
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Game Review prepublished version ». By Cyrus September 13, - pm October 25, Reviews. Parent Geek approved! Child Geek mixed! Game Set Up To set up the game, first take all the cards and shuffle them together to create one big deck.
Determine who should go first and begin. Playing the Game The game is played in turns with no set of turns or rounds in a single game. Step 1: Play a Card or Discard a Card and Then Draw a Card On their turn, the player can play one card from their hand and then draw another card from the draw deck to replace it, or they can simply discard a card and draw another. The cards available to play are summarized here.
Wild Cards These cards come in 4 different colors and represent any letter the player likes other than the Letter cards already showing.
Action Cards There are two types of Action cards. Step 2: Check for Elimination The player now checks to see if they have been eliminated from the game. Winning the Game The winner of the game is the last player remaining who has not been eliminated.
Say uncle game review
Prediction Say Uncle is a very straight forward and somewhat chaotic game of luck and timing. Final Word The Child Geeks were mixed when it came to their final approval of the game. Game Review Word Wars I. Game Review. Bookmark the permalink. Once he did, however, he was hooked.
He now plays board games with anyone and everyone he can, but enjoys playing with his children the most.